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← BackHome › Everyday › Mouse Sensitivity Converter

Mouse Sensitivity Converter

By the CalcMundi team · Updated October 22, 2026 · Formulas checked against standard financial math

Pick the game you play now, your sensitivity and mouse DPI, then the game you want to move to.

How it works

Each game turns the camera by a fixed angle for every “count” the mouse sends (the yaw). To keep the same feel, the degrees turned per centimeter of mouse movement must stay the same:

New sensitivity = old sensitivity × old yaw × old DPI ÷ (new yaw × new DPI).

eDPI = sensitivity × DPI, a quick way to compare players in the same game. cm/360 is how far you move the mouse for a full turn, and it is the same in every game.

Example

Sensitivity 1.2 in Counter-Strike 2 at 800 DPI is 0.377 in Valorant. The eDPI is 960 in CS2 and 301.7 in Valorant, and a full turn takes 43.3 cm (17.05 in) of mouse movement in both.

Tips

  • Many tactical shooter pros play between 25 and 50 cm/360.
  • Changing DPI? Enter the new DPI and the calculator keeps the same cm/360.
  • Scoped and zoomed sensitivity (ADS) has separate settings in each game.

Frequently asked questions

Is the conversion exact?

For hip-fire turning speed, yes: it uses each game’s yaw. Field of view differences can still make it feel slightly different on screen.

What is a good eDPI?

In CS2 most pros use between 600 and 1,200. In Valorant, divide those numbers by about 3.18.

Should I use a higher DPI?

A higher DPI with a lower in-game sensitivity gives the same cm/360 with finer steps. 800 or 1,600 DPI are common choices.

See also

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