How it works
Each game turns the camera by a fixed angle for every “count” the mouse sends (the yaw). To keep the same feel, the degrees turned per centimeter of mouse movement must stay the same:
New sensitivity = old sensitivity × old yaw × old DPI ÷ (new yaw × new DPI).
eDPI = sensitivity × DPI, a quick way to compare players in the same game. cm/360 is how far you move the mouse for a full turn, and it is the same in every game.
Example
Sensitivity 1.2 in Counter-Strike 2 at 800 DPI is 0.377 in Valorant. The eDPI is 960 in CS2 and 301.7 in Valorant, and a full turn takes 43.3 cm (17.05 in) of mouse movement in both.
Tips
- Many tactical shooter pros play between 25 and 50 cm/360.
- Changing DPI? Enter the new DPI and the calculator keeps the same cm/360.
- Scoped and zoomed sensitivity (ADS) has separate settings in each game.
Frequently asked questions
Is the conversion exact?
For hip-fire turning speed, yes: it uses each game’s yaw. Field of view differences can still make it feel slightly different on screen.
What is a good eDPI?
In CS2 most pros use between 600 and 1,200. In Valorant, divide those numbers by about 3.18.
Should I use a higher DPI?
A higher DPI with a lower in-game sensitivity gives the same cm/360 with finer steps. 800 or 1,600 DPI are common choices.
See also
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